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AI Insights · Timothy · January 2022

Top 5 PVP Games on Android in Bulgaria Q4 2021

Discover the performance trends of the top 5 PVP games on Android in Bulgaria during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 PVP Games on Android in Bulgaria Q4 2021

During the fourth quarter of 2021, the top 5 PVP games on the Android platform in Bulgaria showed varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower reveals interesting insights into the market dynamics for these popular games.

Subway Surfers from SYBO Games saw a notable increase in weekly downloads, starting at 3.3K in late September and peaking at 8.1K in the week of December 20. The weekly revenue displayed fluctuations, with a high of approximately $82 in early November and a low of $27 in early December. The game's weekly active users steadily increased from 23.8K at the start of the quarter to 41.7K by the end of December.

Roblox by Roblox Corporation experienced a significant surge in weekly revenue, culminating in $16K during the final week of December. Weekly downloads were relatively stable, fluctuating between 4.2K and 6.7K, while weekly active users remained consistently high, ranging from 232K to 253K over the quarter.

1945 Air Force: Airplane games from 1SOFT saw a mixed performance. Weekly revenue showed a substantial increase, reaching approximately $1.2K in the last week of December. Weekly downloads were steady, with a peak of 5.8K in the final week. Active users also rose from 14.5K at the beginning of the quarter to 19.2K by the end.

8 Ball Pool by Miniclip.com demonstrated a consistent upward trend in weekly downloads, starting at 3.4K and reaching 6.7K by the end of the quarter. The weekly revenue also increased, peaking at nearly $2K in the last week of December. Active users grew steadily from 25.6K to 34K over the quarter.

Ludo Club - Dice & Board Game from Moonfrog showed a strong performance in weekly downloads, rising from 2.2K at the end of September to 6.1K by the end of December. Weekly revenue saw a peak of $248 in the final two weeks of December. The game's active users also increased significantly, from 28.3K to 43.4K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022